Jasmine Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She usually wears her red robe and has her dagger always slung over her shoulder. She wears a small hat to cover her moderate length black hair. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was born blind and as such lacked many opportunities for work. While studying, she fell in love. They married and had a son. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Sensitive, Disease. Bonds: Enemies, In love. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Giant, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 40 pp.
Nissa Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman is well dressed, constantly wearing a tan suit, brown shirt, and green tie and is in decent physical shape. Her golden hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nissa took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Shy, Secretive, Antagonistic. Bonds: Nature, Religious. Occupation: Cook
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. Red spinel (150 gp). Alexandrite (1100 gp).
Sora Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a robe, a symbol of magic around her neck, and a crossbow on her belt. Her crest, while still mostly rusty, has prominent grey streaks. Her eyes are likewise red.
Personality: Overbrimming with self-confidence, Sora isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Sora was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Athletic, Impeccable. Flaws: Antagonistic. Bonds: Poor. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 60 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
Possessions: 80000 cp. Black pearl (1200 gp). Peridot (50 gp).
Farideh Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" eastern woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her crest, while still mostly black, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not trust anyone and sleeps with one eye open.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and sabotage a competitor
Ideals: Disciplined, Entrepeneur. Flaws: Insomniac. Bonds: Job. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 9
Hit Points 17 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 9 (-1) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Goblin, Celestial
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Hematite (6 gp).
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