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NPC Generator

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Advanced [show]


Theobald Shelley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears skinny pants and wears a brown and red robe with the hood down. He is tall, broad shouldered and powerfully built. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Junk Dealer father left him crippled. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Sensitive, Impulsive, Disease. Bonds: Rich. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Theobald Shelley, Male Human Rogue 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 200 sp. 2 Acid flasks.


Social Check DCs


Gruk Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'0". He dresses like a well dressed Barber does, and his gloved hand is found clutching a shield. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Barber.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult.

Ideals: Philantrophist, Gifted. Flaws: Disease, Shy. Bonds: Job. Occupation: Barber

Voice: Excited and jittery

Attributes [hide]

Gruk Melancon, Male Half-Orc Cleric 5
Medium (5'0") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)8 (-1) 10 (+0)10 (+0)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Iolite (20 gp). Violet garnet (1100 gp). 1 Minor magic item.


Social Check DCs


Antinua Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her white hair well, parting it to the right. She has gray eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She served in the navy to pay for her family's outstanding loans. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Antinua's homeland. Antinua decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to prove her worth to the world

Ideals: Fighting, Athletic, Joker. Flaws: Impulsive. Bonds: Military, Immigrant. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Antinua Raethran, Female Half-Elf Commoner 5
Medium (4'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)15 (+2) 11 (+0)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Freshwater pearl (13 gp). Golden yellow topaz (700 gp).


Social Check DCs


Anverth Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'7" and is wearing a long, tan cloak. His long golden hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Map Maker, who enjoyed hunting, Anverth was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Anverth Scheppen, Male Gnome Wizard 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Freshwater pearl (6 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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