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NPC Generator

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Advanced [show]


Thradal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his chestnut hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. Thradal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Thradal grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thradal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thradal. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Impulsive, Hedonist. Bonds: Poor, Adventurer, Criminal record. Occupation: Miller

Voice: Booming voice

Attributes [hide]

Thradal Dankil, Male Dwarf Expert 7
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Korinn Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has copper crest. She tend to wears goggles to shield her eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Her father raised her in a mountain cabin. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Korinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her religion dominates her actions; and wants to work out more often

Ideals: Fighting, Athletic, Justice. Flaws: Impulsive. Bonds: Nature, Religious. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Korinn Bhenkumbyrznaax, Female Dragonborn Adept 5
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)7 (-2) 9 (-1)13 (+1)
Skills Arcana +1, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Jade (100 gp). Star rose quartz (30 gp).


Social Check DCs


River Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, pastel cloak. His gray fur is smooth and relatively long. His amber eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and to reunite with his old friends

Ideals: Disciplined, Gifted. Flaws: Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Carter

Voice: Middle-eastern accent

Attributes [hide]

River Moon, Male Tabaxi Expert 15
Medium (6'10") Tabaxi, Chaotic Good (CR 15)
Armor Class 14
Hit Points 51 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)13 (+1) 6 (-2)11 (+0)
Skills Arcana +6, Performance +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4

Possessions: 2000 gp. Aquamarine (800 gp). Star ruby (1600 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henk Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white painted combat armor at almost all times. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Henk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Henk. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he seems to be bored by most things

Ideals: Fighting. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Henk Copeland, Male Half-Orc Warrior 12
Medium (6'3") Half-Orc, Lawful Evil (CR 12)
Armor Class 12
Hit Points 109 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)8 (-1) 11 (+0)13 (+1)
Skills History +3, Performance +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 3000 gp. Fiery yellow corundum (800 gp). Moonstone (50 gp).


Social Check DCs

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