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NPC Generator

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Advanced [show]


Verin Twist, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her white hair in a flapper bob. Her white eyes are passionate and lively.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born on a small isolated farm. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now mingles about in high society.

Motivation: She is greedy; and expand her business

Flaws: Secretive, PTSD. Bonds: Rich, Job, Nature. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Verin Twist, Female Tiefling Expert 5
Medium (5'9") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)18 (+4) 13 (+1)18 (+4)
Skills Arcana +7, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Elven, Sylvan, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trail Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown deerstalker hat and brown clothes. Her black fur is braided into rings. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village she learned the ways of the warrior from her father. She was taken from her home at a very young age. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Logical, Fighting. Flaws: Shy. Bonds: Slave. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Trail Candle, Female Tabaxi Ranger 10
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)18 (+4) 9 (-1)17 (+3)
Skills Arcana +8, Religion +8
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Aquan, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1100 gp. Alexandrite (1200 gp). Rock crystal (60 gp). Bloodstone (60 gp). Rock crystal (60 gp). Freshwater pearl (7 gp).


Social Check DCs


Aramil Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many green ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His black hair is lengthy. His gray eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Aramil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Aramil's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and sabotage a competitor

Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aramil Galanodel, Male Half-Elf Commoner 6
Medium (5'6") Half-Elf, Lawful Good (CR 6)
Armor Class 8
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple -2

Possessions: 700 gp. Aquamarine (1300 gp). Azurite (6 gp).


Social Check DCs


Beatrice Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is braided into rings. Her eyes are brown and catlike.

Personality: While she acts the brute, she is far gentler than she would appear. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: Beatrice was born the youngest of three triplets. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Tiefling people; and marry her sister to traveling adventurers

Ideals: Fighting, Justice. Flaws: Racist. Bonds: Family, Nature. Occupation: Shoemaker

Voice: Switch between two voices

Attributes [hide]

Beatrice Goltorah, Female Half-Elf Commoner 3
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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