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NPC Generator

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Advanced [show]


Pelt Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is wearing a long, pastel cloak. She has done her best to style her cinnamon fur to look like a famous performer. She has several tiny sapphire earrings on each ear.

Personality: She acts crazy and hedonistic. She has a minor phobia of water and hates getting wet.

History: She was born at the edge of vast mountains. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Ideals: Logical. Flaws: Hedonist, Fearful, Mundane. Bonds: Rich, Nature. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Pelt Paws, Female Tabaxi Expert 4
Medium (5'5") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Solid gold idol (500 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Three Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" western woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her gray fur up. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is overprotective of those who hire her services. She misses her home and complains about the freezing weather, even in summer.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with unlife at a very young age, Three has worked very hard to control her curse. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Soapmaker and was forced into it by her family.

Flaws: Addict, Disease. Bonds: Guardian, Immigrant, Family. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Three Of Spirit, Female Tabaxi Barbarian 8
Medium (5'3") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 95 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1400 gp. Large well-done wool tapestry (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).


Social Check DCs


Habor Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a green tunic with blue highlights, and long black pants that bunch up around his shoes. He wears his dark red hair down. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Stableman, who enjoyed hunting, Habor was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Habor took refuge in the old dungeon and found the beat up axe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Professionalism, Impeccable. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Habor Mockery, Male Tiefling Warrior 1
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 17 (+3)16 (+3)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Doudra Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears baggy green pantaloons and a brown scarf. Her gold crest is still thick. She wears a mask on her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She got into the Sellsword business at a young age. She was taken as a slave by a traveling circus and forced to perform Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new sellsword responsibilities is difficult

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Job, Slave. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Doudra Tiammanthyllish, Female Dragonborn Warlock 9
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 9
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Medicine +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs

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