Tûmûg Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He has wavy blonde hair. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and he wants to get laid
Ideals: Logical. Flaws: Impulsive, Disease. Bonds: Job, Has a crush. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 80 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Ûkbûk Ansley, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'2". He wears a tight fitting black shirt and pants, and his gloved hand is found clutching a whip. His hair is cut close to his head. He has hazel eyes and a black hat with a grey feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born at the edge of vast forest. His childhood dream was to be a Knight, but he was a colossal failure. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: To settle down with his crush; and he has a crush on the local knight
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Nature, Job, Has a crush. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1400 sp.
Two Llamas Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'7" and likes to wear ponchos typically of a light pastel in addition to tight pants. His left leg appears badly burned and disfigured. His orange fur is smooth and relatively long. His hazel eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: Born in the east to a Sellsword, Two Llamas learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and expand his business
Ideals: Persistence. Bonds: Criminal record, Job, Adventurer. Occupation: Sellsword
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 900 gp. Jeweled electrum ring (6000 gp). Cloth of gold vestments (130 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).
Spring Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur, while still mostly cinnamon, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Server. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spring fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Seamstress again.
Ideals: Optimist, Fighting. Bonds: Job, Poor. Occupation: Server
Voice: Whispers
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
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