Latbag Elton, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and wears a white cloak and cross-gartered black stockings. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He comes from a rich western family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has achieved small success as a Sellsword.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Job, Rich, Criminal record, Adventurer. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 200 sp. Rhodochrosite (15 gp).
Dreali Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and he perpetually has his monstrous two handed axe ready. He has moderate length silver hair. His gray unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a necromancer, Dreali was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Family, Mentor. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 51 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 40000 cp. 1 Minor magic item.
Guy Camden, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is cut close to his head. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions; and obtaining odd cultural halfling artifacts is his passion
Ideals: Joker. Flaws: Addict, Insomniac, Insane. Bonds: Religious. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 170 gp. 1 Masterwork manacles.
Cask Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western woman is wearing colorful clothing, dressed as a Mayor. Her fur, while still mostly cinnamon, has prominent grey streaks. Her copper eyes are passionate and lively.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A powerful wizard made her what she is. A gifted student she started as a Fortune-teller, but she got bored and became a Mayor. She used her abilities to travel the world and help people.
Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job
Ideals: Athletic, Passionate, Philantrophist. Bonds: Mentor, Job, Slave. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 17)
Armor Class 13
Hit Points 135 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 12000 gp. Lapis lazuli (12 gp). Black pearl (300 gp). Aquamarine (300 gp). Zircon (40 gp). Coral (150 gp). Hematite (12 gp). Amethyst (150 gp). Peridot (40 gp). Tourmaline (150 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

