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NPC Generator

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Meriele Raethran, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She usually wears her tan robe and has her lance always slung over her shoulder. She has shaved her head bald. Her blue eyes are passionate and lively.

Personality: Meriele hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A powerful wizard made her what she is. After coming to the age of reason, Meriele took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Artistic, Gifted. Bonds: Immigrant, Adventurer, Mentor. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Meriele Raethran, Female Elf Druid 2
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1200 sp.


Social Check DCs


Ahrim Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Slave. Occupation: Junk Dealer

Voice: Dark and ominous

Attributes [hide]

Ahrim Obscure, Male Tiefling Ranger 8
Medium (5'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 8
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)17 (+3) 15 (+2)19 (+4)
Skills Arcana +6, Stealth +1
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan, Gnome
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears brown trousers with grey and black striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His hair is short and brown. His hazel eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a great chef.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Delg Goldfinder, Male Dwarf Wizard 9
Medium (4'3") Dwarf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)8 (-1) 12 (+1)9 (-1)
Skills Nature +2, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. His fur is orange and curly. This blue eyed northerner is not easily forgotten.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic. Flaws: Insane, Secretive. Bonds: Immigrant, Rich, Enemies. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Dynamic In Shadow, Male Tabaxi Rogue 2
Medium (6'7") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 220 gp.


Social Check DCs

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