Azaki Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with brown pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Scribe, Azaki learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He has drifted from career to career and currently works as a Scribe.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Flaws: Shy, Insane. Bonds: Family, Job, Slave. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Azurite (4 gp). Black pearl (600 gp). Tourmaline (120 gp).
Tim Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large yellow jacket. He wears a small hat to hide his balding. He has a dull look in his green eyes.
Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Tim hails from a village terrorized by drow. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He would like to get married and retire; and money/treasure
Flaws: Antagonistic. Bonds: Enemies, Rich, Has a crush. Occupation: Healer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Lorilla Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who tends to wear a blue poncho over her likewise colored trousers and shirt, she is not a threatening figure. She has slicked back golden hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of western immigrants she idolized her father. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants nothing more than to rejoin the army
Ideals: Justice, Professionalism. Flaws: Greedy. Bonds: Immigrant, Military. Occupation: Dyer
Voice: American accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 115 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll, Terran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 1200 pp. Sardonyx (60 gp). Star rose quartz (60 gp). Black opal (400 gp). Jasper (60 gp). Brown-green garnet (100 gp).
Rolf Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing colorful clothing, dressed as a Cook. He has a small bristly mustache and wavy black hair. His eyes are a pleasant brown.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Bricklayer, who enjoyed hunting, Rolf was taken on many hunting expeditions. Rolf was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Cook. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and gnomish compassion
Flaws: Racist. Bonds: Nature, Religious, Immigrant. Occupation: Cook
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 14)
Armor Class 11
Hit Points 25 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 1000 gp. Red spinel (110 gp). Aquamarine (1500 gp). Moss agate (9 gp). Star ruby (1200 gp). Aquamarine (1500 gp). Peridot (50 gp). Red-brown spinel (110 gp). Lapis lazuli (9 gp). Red-brown spinel (110 gp). Amethyst (110 gp). Red spinel (110 gp). Moss agate (9 gp). Moss agate (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!

