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NPC Generator

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Advanced [show]


Dondon Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His hair is short and blonde. His eyes are violet and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Nature, Slave. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dondon Greenbottle, Male Halfling Fighter 13
Small (3'2") Halfling, Neutral Good (CR 13)
Armor Class 12
Hit Points 82 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 11 (+0)5 (-3)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Star rose quartz (40 gp).


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in pastel turtlenecks beneath a green coat with blue slacks, and a wedding ring on his right hand. His fur is cut close to his head. His eyes are copper and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, River is combative with any and all who dare try his patience in the slightest.

History: River lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Barber mother left him crippled. He has since lost track of the people in his past.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Justice. Flaws: Disease. Bonds: In love, Family, Job. Occupation: Barrister

Voice: Low range voice

Attributes [hide]

River In the Wind, Male Tabaxi Bard 13
Medium (6'4") Tabaxi, Chaotic Good (CR 13)
Armor Class 11
Hit Points 44 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Athletics +6, Intimidation +7
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 1000 gp. Peridot (20 gp). Black star sapphire (800 gp). Smoky quartz (20 gp). Red-brown spinel (110 gp). Rock crystal (20 gp). Canary diamond (5000 gp). Azurite (4 gp). Rock crystal (20 gp). Deep green spinel (110 gp). Banded agate (4 gp). 1 Medium magic item.


Social Check DCs


Hunter Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. With bright white hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Shepherd. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Bookbinder, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Shepherd soon after.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Entrepeneur. Flaws: Racist, Insane. Bonds: Job, Poor. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Hunter Haley, Male Human Commoner 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs


Dworic Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears grey trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. He has styled his red hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and many gnolls want him driven away

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Poor, Nature. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Dworic Stoutale, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 19 (+4)12 (+1) 15 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 300 sp.


Social Check DCs

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