Chay Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is black and curly. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in a small mountains village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Athletic, Impeccable. Bonds: Family, Nature, Rich. Occupation: Mason
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Giant, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 11000 sp. Violet garnet (1100 gp). Moonstone (20 gp). Blue sapphire (500 gp). 1 Minor magic item.
Halimath Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear. With a patchy golden beard and wild golden hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.
History: Born in the east to a Layabout, Halimath learned a great deal about his father's area of expertise. Halimath was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Layabout. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: To reunite with his old friends; and a deep hatred of goblins
Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 500 gp.
Quick Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man tends to wear a large brown jacket. His clothes are grease stained in places. His cinnamon fur, when down, is lengthy. His yellow eyes have a joyful gleam in them most of the time.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Fortune-teller again; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Mundane, Forgetful. Bonds: Poor, Immigrant, Job. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 120 pp. Aquamarine (500 gp). Red-brown spinel (140 gp).
Heward Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a long brown beard, and similarly colored long hair. His eyes are gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Heward does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Spy business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He struck the Spy job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Depressed. Bonds: Nature, Military, Job. Occupation: Spy
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 100 pp.
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