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NPC Generator

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Advanced [show]


River Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His fur is cinnamon and curly. His yellow eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: River hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats.

Ideals: Joker, Optimist, Fighting. Bonds: In love, Enemies. Occupation: Fortune-teller

Voice: Italian accent

Attributes [hide]

River Treat, Male Tabaxi Warrior 8
Medium (5'1") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 16 (+3)6 (-2) 11 (+0)10 (+0)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Burgell Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. He has a long chestnut beard with little hanging trinkets. He has a dull look in his amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a plains tribe. A freak accident while working with his Layabout father left him crippled. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Flaws: Disease, Impulsive, Addict. Bonds: Nature, Slave. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Burgell Garrick, Male Gnome Aristocrat 5
Small (3'6") Gnome, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Orc, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Carrie Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his white hair in a flapper bob. He has amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: Carrie hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Enemies, Rich. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Carrie Xistsrith, Male Half-Elf Aristocrat 15
Medium (5'9") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 104 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Insight +7, Persuasion +8
Senses Passive Perception 12
Languages Common, Elven, Terran, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 1000 pp. An abacus with copper, silver and gold markers (140 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold and topaz bottle stopper cork (1400 gp). Silver chalice with lapis lazuli gems (140 gp). Golden circlet with four aquamarines (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Old masterpiece painting (500 gp). 1 Medium magic item.


Social Check DCs


Ozyman Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and white handkerchief worn on his left side. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is slicked back into a classic pompadour. His green unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich northern family. He was an apprentice working in his mother's forge. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother; and sabotage a competitor

Flaws: Disease, Shy, Forgetful. Bonds: Rich, Job, Family. Occupation: Unemployed

Voice: Rolls R's

Attributes [hide]

Ozyman Copperkettle, Male Halfling Warrior 6
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)7 (-2) 14 (+2)15 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs

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