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NPC Generator

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Advanced [show]


Sarah Ramsay, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor, and carries shields. She wears her auburn hair up. Her green unseeing eyes seem to look past you.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. A freak accident while working with her Merchant father left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends.

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Job, Family, Adventurer. Occupation: Bowyer

Voice: Dutch accent

Attributes [hide]

Sarah Ramsay, Female Human Barbarian 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dazzazn Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He is portly but not overly obese. He keeps his silver crest in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Dazzazn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: A powerful necromancer made him what he is. His childhood dream was to be a Shoemaker, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert, Pacifist. Bonds: Mentor, Job, Adventurer. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Dazzazn Imbixtellrhyst, Male Dragonborn Commoner 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)8 (-1) 12 (+1)11 (+0)
Skills Investigation +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1800 gp. Sard (80 gp). Deep green spinel (50 gp). Lapis lazuli (14 gp). Coral (50 gp). Bloodstone (80 gp).


Social Check DCs


Gerbo Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his hand crossbow always slung over his shoulder. He has a slight overbite and is overall scrawny. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. This violet eyed southerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Tailor like his father before him.

Motivation: Human compassion; and sabotage a competitor

Ideals: Justice, Gifted. Flaws: Mundane, Racist. Bonds: Job. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Gerbo Waggletop, Male Gnome Sorcerer 6
Small (3'7") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 8000 sp.


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown cloak and cross-gartered violet stockings. With a patchy auburn beard and wild auburn hair. He has green eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of southern immigrants he idolized his mother. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Gerald began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Gerald Perry, Male Human Monk 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)14 (+2) 16 (+3)14 (+2)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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