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NPC Generator

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Advanced [show]


Rieta Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a green armored body suit, with a simple tan line shooting up and back down. Her hair is short and brown. She has several tiny aquamarine earrings on each ear.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has chosen to use the inheritance that was left to her frivolously. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has money and likes to spend it; and she is content

Ideals: Joker, Philantrophist. Flaws: Mundane. Bonds: Rich. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rieta Ennui, Female Tiefling Bard 3
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 pp.


Social Check DCs


Mardnab Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this woman wears a blue coat over a brown low-cut shirt, and a broad hat upon her head. Her long silver hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A deeply religious woman she believes everything happens for a reason. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She went to a religious school and was inspired by the priests there in charitable deeds. She was always very intelligent and has formed a secret society of specialists.

Motivation: She'd like to take her coworkers down a peg; and she has a rivalry with the church that dominates her actions

Ideals: Justice. Flaws: Secretive. Bonds: Religious, Slave, Job. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Mardnab Fabblestabble, Female Gnome Cleric 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Arnold Bentham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears brown cloth garments or leather armor. He wears his blonde hair up. His hazel eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He takes great joy in being the best Stableman in town.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the large cave and found the beat up longbow and armor he uses now. He became a Stableman soon after.

Motivation: He loathes his own lifestyle; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Mentor, Nature. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Arnold Bentham, Male Human Cleric 8
Medium (5'8") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 900 gp. Onyx (50 gp). Eye agate (13 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is wearing colorful clothing, dressed as a Mason, he is not a threatening figure. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to loving parents in a slum to the east. A gifted student he started as a Priest, but he got bored and became a Mason. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist, Gifted. Bonds: Poor, Job. Occupation: Mason

Voice: Thin and wheezing

Attributes [hide]

Orryn Umbodoben, Male Gnome Warrior 12
Small (3'2") Gnome, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 108 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)10 (+0) 10 (+0)13 (+1)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (400 gp). A necklace of small pink pearls (3000 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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