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NPC Generator

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Advanced [show]


Mary Sibilans, Female Half-Elf [Permalink]

Personal [hide]

Description: She sports yellow clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. She has wavy red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in the south, but her parents moved at a very young age to the west. Her father was a soldier and died while she was still young. Mary was left her father's suit of armor and trained in its use and care. She now mingles about in high society.

Motivation: She is greedy; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Antagonistic, Greedy. Bonds: Military, Immigrant, Rich. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Mary Sibilans, Female Half-Elf Adept 5
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs


Astar Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing the road beaten gear of a warrior. His hair is short and red. He has several tiny sapphire earrings on each ear.

Personality: Calm and collected, he is a well trained Sage. He is a very good compulsive liar and kleptomaniac.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is greedy; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Fighting. Bonds: Rich, Job, Criminal record, Family. Occupation: Sage

Voice: Speaks with squeezed throat

Attributes [hide]

Astar Wit, Male Tiefling Monk 3
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)15 (+2) 8 (-1)8 (-1)
Skills Arcana +4, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Rangrim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His white hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He also is a firm believer in the manly ideal.

History: He got into the Gardener business at a young age. Cursed with unlife at a very young age, Rangrim has worked very hard to control his curse. He inherited the family business which he has now maintained for 7 years.

Motivation: Further expansion of business; and he wants revenge against illithids

Flaws: Impulsive, Disease. Bonds: Job, Enemies. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Rangrim Ironfist, Male Dwarf Ranger 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 10 (+0)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. Iolite (40 gp).


Social Check DCs


Spear Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown costume with the symbols of the four houses of cards on his torso. He has dyed his greying orange fur a little too much giving a sharp orange color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Scribe first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He would like to get married and retire; and further expansion of business

Bonds: Job, Enemies, Nature, Family, Has a crush. Occupation: Scribe

Voice: Forgets to breathe while speaking

Attributes [hide]

Spear Of Spirit, Male Tabaxi Fighter 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 50 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 16 (+3)15 (+2)
Skills Insight +7, Persuasion +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 800 gp. Deep blue spinel (1600 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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