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NPC Generator

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Advanced [show]


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His golden hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He has worked as a Mayor like his father before him.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Morkral Daraln, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. He is physically well-built. With bright blonde hair and a scraggly beard. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Interpreter. He is an amazing painter.

History: Joser hails from a village terrorized by drow. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Enemies, Family. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Joser Sunmeadow, Male Halfling Bard 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Paymon Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He keeps his dark red hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Paymon is combative with any and all who dare try his patience in the slightest.

History: Paymon was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Justice. Bonds: Job, Military. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Paymon Gift, Male Tiefling Adept 8
Medium (6'9") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)17 (+3) 13 (+1)14 (+2)
Skills Athletics +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Draconic, Terran, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1300 gp.


Social Check DCs


Igden Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He wears a feathered hat to hide his balding. His eyes are violet and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Igden is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He now spends his time doing works of charity.

Motivation: Wants his loneliness to end; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Job, Has a crush. Occupation: Priest

Voice: Slurs words

Attributes [hide]

Igden Wildwander, Male Gnome Wizard 14
Small (3'7") Gnome, True Neutral (CR 14)
Armor Class 11
Hit Points 59 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills History +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 6000 gp. Black opal (1000 gp). Deep blue spinel (900 gp). Moss agate (9 gp). Fiery yellow corundum (1000 gp). Chrysoprase (70 gp). Tiger eye turquoise (9 gp). Azurite (9 gp). Obsidian (9 gp). Freshwater pearl (9 gp). Moonstone (70 gp). Rich purple corundum (1000 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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