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NPC Generator

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Advanced [show]


Dara Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She typically wears tan cloth garments or leather armor, and carries pickaxes. She has styled her golden hair well, parting it to the left. Her violet eyes dart from person to person.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also hits on women, regardless of circumstances.

History: She was raised in a island tribe. Dara was born on a far western island where she grew up under the tutelage of her mother, an expert Cook. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a crush on the local Map Maker; and wants her loneliness to end

Ideals: Fighting, Philantrophist. Bonds: Has a crush, Nature, Immigrant. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Dara Mellerelel, Female Elf Adept 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)10 (+0) 10 (+0)15 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp.


Social Check DCs


Astar Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. His hair is brown and curly. He has red eyes and a green hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Astar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Astar. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off his debts; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Debt. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Astar Ennui, Male Tiefling Commoner 3
Medium (6'8") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Freshwater pearl (12 gp). Eye agate (12 gp). Red garnet (60 gp).


Social Check DCs


Mantus Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'10" and prefers to wear black pants and tee shirts. His left leg appears badly burned and disfigured. His silver hair is lengthy. His black eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Nature, Slave. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Mantus Obscure, Male Tiefling Sorcerer 8
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 16 (+3)18 (+4)
Skills Acrobatics +2, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: Fiery yellow corundum (1500 gp). Red-brown spinel (120 gp). Hematite (5 gp). 1 Minor magic item.


Social Check DCs


Pandjed Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely green suit with grey socks and a vest with buckled shoes. His crest is gold and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: His tongue was cut out and he uses sign language. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Pandjed was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Pandjed liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Poor, Nature. Occupation: Bookbinder

Voice: Soft and mumbly

Attributes [hide]

Pandjed Sumnarghthrysh, Male Dragonborn Cleric 1
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 9 (-1)10 (+0)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs

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