Malquis Eathalena, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is generally shirtless and showing off her tattooed chest. Her white hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village she learned the ways of the warrior from her father. She worked as a nervous Armorer and found it very stressful. She inherited the family business which she has now maintained for 6 years.
Motivation: Balancing her hectic life and new Armorer responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Joker, Fighting. Bonds: Job. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 200 sp. 1 Alchemist’s fire.
Justin Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. He has wavy blonde hair. His eyes are gray and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.
History: The child of a Servant, who enjoyed hunting, Justin was taken on many hunting expeditions. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Secretive, Mundane. Bonds: Guardian, Criminal record, Nature. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 88 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 21000 sp.
Roywyn Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She wears a blue vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her blue boots flare out at the collars. With bright chestnut hair. She is baby faced.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She got into the Engraver business at a young age. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and many illithids want her driven away
Bonds: Enemies, Job, Immigrant, Family, Rich. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +1
Possessions: Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (400 gp). 1 Minor magic item.
Hork Clinton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. This violet eyed northerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great joy in being the best Sellsword in town.
History: Hork was born the youngest of three triplets. One day when Hork was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Hork was heart-stricken from the event, and his mother started working long hours to provde for them. He has been saving his money to try and buy his brother's freedom.
Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his brother
Ideals: Optimist. Flaws: PTSD, Fearful. Bonds: Job, Family. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!


