Zogdûsh Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright black hair and a scraggly beard. His eyes are blue.
Personality: He is almost excessively polite to everyone, even when angry. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and his spouse's relatives view him with great suspicion
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Rich, Family. Occupation: Bounty Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Good (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 70 pp. Citrine (80 gp). Fiery yellow corundum (1200 gp). Brown-green garnet (120 gp). Golden yellow topaz (900 gp). Deep green spinel (120 gp). Golden yellow topaz (900 gp). Amber (120 gp). Star rose quartz (80 gp).
Mormo Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. His dark red hair is heavily combed to the right. His eyes are silver.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has passion for adventuring and risk; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Emotional. Bonds: Rich, Criminal record, Adventurer. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 31 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 160 pp. Sardonyx (60 gp). Star rose quartz (60 gp). Carnelian (60 gp). White pearl (130 gp).
Gale Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel feathered hat and pastel clothes. He is bristling with hidden weapons, mostly whips and morningstars. He has done his best to style his orange fur to look like a famous performer. His eyes, though not visible through his cowl, are copper.
Personality: Gale is depressed about a lot of things. He tends to be a nihilist. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to loving parents in a slum to the north. He moved out south to avoid the crime he committed. He has worked as a Brewer like his father before him.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Justice. Flaws: Depressed, Fearful. Bonds: Criminal record, Poor, Job. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1200 gp. Deep blue spinel (800 gp). Star ruby (1400 gp). Blue sapphire (1400 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jarsali Nailo, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a fine chain shirt which she covers with tan colored cloaks and clothing and is in decent physical shape. Her golden hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: Prone to second guessing herself, she comes off as nervous. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a criminal king-pin and mafia family Her mother had invested heavily in several trade routes and wanted her to inherit them. After months of barely getting by, Jarsali managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has comitted a past crime that haunts her to this day; and wants a kiss
Flaws: Shy, Fearful. Bonds: Criminal record, Rich, Has a crush. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 15 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 20 (+5) | 16 (+3) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

