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NPC Generator

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Advanced [show]


Katherine Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She has relatively light skin and is very physically imposing due to her abundance of muscles. With bright brown hair. Her green eyes lackadaisically let the world flow into them.

Personality: Katherine wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... When she's not drinking or sleeping the drinks off, she's doing dancing.

History: The child of eastern immigrants she idolized her father. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Tanner like her father before her.

Motivation: Sabotage a competitor.

Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Katherine Koehlanna, Female Half-Elf Commoner 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)16 (+3) 16 (+3)10 (+0)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Jet (80 gp). Malachite (5 gp). Fire opal (1400 gp).


Social Check DCs


Jabbie Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his hand crossbow always slung over his shoulder. He is bristling with hidden weapons, mostly hand crossbows and sickles. His black hair is styled in orderly dreadlocks. He has blue eyes and a tan hat with a yellow feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born in a small forest village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and his religion dominates his actions

Flaws: Depressed. Bonds: Criminal record, Enemies, Nature, Religious. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Jabbie Horcusporcus, Male Gnome Warrior 1
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Deception +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Kite Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'10", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop fur cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Kite enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of southern immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Hedonist. Bonds: Criminal record, Immigrant, Military. Occupation: Cartwright

Voice: Smoker's lung

Attributes [hide]

Kite Of Stars, Male Tabaxi Cleric 1
Medium (6'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 9 (-1)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is cut close to his head. His eyes are a pleasant blue.

Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Layabout in town.

History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Layabout responsibilities is difficult.

Ideals: Disciplined. Bonds: Job, Mentor, Military. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar York, Male Human Ranger 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)8 (-1) 12 (+1)8 (-1)
Skills Athletics +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs

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