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NPC Generator

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Advanced [show]


Feldûsh Royston, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his kukri ready. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Feldûsh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Feldûsh. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Disciplined. Flaws: Insane. Bonds: Criminal record. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Feldûsh Royston, Male Half-Orc Wizard 7
Medium (5'7") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)12 (+1) 17 (+3)8 (-1)
Skills History +4, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Joser High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 2'10" has a big stupid grin on his face most of the time. He wears bulky red painted plate armor. His hair is short and auburn. He has amber eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Mason business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He now mingles about in high society.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Optimist. Bonds: Adventurer, Job, Rich. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Joser High-hill, Male Halfling Adept 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 1 Minor magic item.


Social Check DCs


Geva Read, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a tight fitting brown shirt and pants. Her hair is short and brown. Her fierce hazel eyes like to dwell on things.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She misses her home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Geva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geva. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Poor, Criminal record. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Geva Read, Female Human Aristocrat 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)7 (-2) 17 (+3)11 (+0)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2900 gp. Golden yellow topaz (400 gp). Star ruby (800 gp). Violet garnet (400 gp). Blue star sapphire (800 gp). Star ruby (800 gp). Carnelian (20 gp). Sard (20 gp). Citrine (20 gp). Rose (20 gp). Tourmaline (120 gp).


Social Check DCs


Emeny Winthrop, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is auburn and curly. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is very quiet and rarely speaks above a whisper. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Emeny lived on a farm with her mother, near the main road leading to a nearby town. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Marry her brother to traveling adventurers; and many gnolls want her driven away

Flaws: Addict, Shy, Disease. Bonds: Family, Military, Enemies. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Emeny Winthrop, Female Human Paladin 11
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 42 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)11 (+0) 14 (+2)17 (+3)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A roughly beaten golden orb (170 gp). Silver comb with moonstones (800 gp).


Social Check DCs

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