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NPC Generator

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Advanced [show]


Dagger Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with wide-brimmed hat. He has styled his cinnamon fur well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 15 years.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Flaws: Shy, Impulsive, Fearful. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Dagger Wind, Male Tabaxi Adept 14
Medium (6'5") Tabaxi, Lawful Good (CR 14)
Armor Class 10
Hit Points 70 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 8 (-1)16 (+3)
Skills Performance +8, Religion +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. White pearl (50 gp). Smoky quartz (60 gp). Rhodochrosite (8 gp). Red garnet (50 gp). Tiger eye turquoise (8 gp). Hematite (8 gp). Obsidian (8 gp). Deep green spinel (50 gp). Chrysoprase (60 gp). Carnelian (60 gp). Violet garnet (800 gp). Malachite (8 gp). Moonstone (60 gp). Azurite (8 gp). Sard (60 gp).


Social Check DCs


Gurdis Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a simple grey robe with blue stripes complete with hood. She carries with her a set of warhammers on her belt, each one with a amethyst on the hilt. She keeps her long black hair kept up in a rat tail. Her brown eyes peer out from beneath her deerstalker grey hat.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was raised in a white middle class family as the only child. When Gurdis reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down; and she seems to be bored by most things

Ideals: Fighting, Logical. Flaws: Terse, Mundane. Bonds: Military. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Gurdis Dankil, Female Dwarf Expert 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)16 (+3) 17 (+3)14 (+2)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Orc, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Nurkara Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Stylist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: She has a rivalry with the Church that dominates her actions; and she would like to get married and retire

Ideals: Impeccable. Bonds: Poor, Has a crush, Adventurer, Religious. Occupation: Stylist

Voice: Pirate accent

Attributes [hide]

Nurkara Bofdann, Female Dwarf Cleric 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 17 (+3)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 100 gp.


Social Check DCs


Dalgal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his brown robe and has his sword always slung over his shoulder. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Dalgal was born the youngest of three triplets. In his youth he was a Masseuse, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Nature, Family. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Dalgal Bloodkith, Male Dwarf Barbarian 5
Medium (4'5") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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