Skog Yorke, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears black trousers with brown and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of bastard swords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered
History: Skog was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skog fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Fighting, Logical, Athletic. Flaws: Disease. Bonds: Poor. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 10 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Menny Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is always cut to a buzz. Her eyes are brown and catlike.
Personality: Prone to second guessing herself, she comes off as nervous. She also has developed a complete distrust of the Tailor profession.
History: Menny was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found.
Ideals: Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Crown-heir
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 65 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 400 pp. Eye agate (6 gp). Aquamarine (500 gp). Citrine (80 gp). Malachite (6 gp). Golden yellow topaz (500 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is heavily combed to the right. His hazel eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast island. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Bonds: Nature, Military, Criminal record, Job, Family. Occupation: Beggar
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp. 3 Smokesticks.
Nuraval Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his longsword. He has a small bristly mustache and wavy black hair. He has blue eyes and a grey hat with a white feather.
Personality: Eccentric and domineering, Nuraval will drive conversation. He is a font of random trivia from the lore and stories he has discovered
History: The child of southern immigrants he idolized his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is terrified, and will act out of fear
Ideals: Extrovert, Logical. Flaws: Fearful. Bonds: Immigrant. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 270 gp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!


