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NPC Generator

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Advanced [show]


Great Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly longbows and hammers. She has wavy brown fur. Her fierce green eyes like to dwell on things.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: The child of a Locksmith, who enjoyed hunting, Great was taken on many hunting expeditions. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.

Motivation: She is greedy.

Flaws: Sensitive. Bonds: Criminal record, Nature, Rich. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Great Blossom, Female Tabaxi Barbarian 6
Medium (6'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 36 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is white and curly. She wears a mask on her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Bather, but she got bored and became a Assassin. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Mara Cithreth, Female Half-Elf Paladin 5
Medium (4'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. 1 Tanglefoot bags.


Social Check DCs


Raam Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his greatsword always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His dark red hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: The child of a Apothecary, who enjoyed hunting, Raam was taken on many hunting expeditions. He found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Joker, Professionalism. Bonds: Nature, Adventurer, Criminal record. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Raam Absence, Male Tiefling Bard 6
Medium (6'6") Tiefling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 400 gp.


Social Check DCs


Kairon Silence, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting black shirt and pants. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Kairon embodies much of what other species detest in the Tieflings. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Shy, Disease. Bonds: Adventurer. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Kairon Silence, Male Tiefling Paladin 5
Medium (5'2") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 16 (+3)12 (+1) 17 (+3)9 (-1)
Skills Arcana +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 1 Good lock.


Social Check DCs

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