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NPC Generator

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Advanced [show]


Bathin Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears black cloth garments or leather armor. His hair is blue and curly. His red eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: Bathin was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: Revenge; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Cook

Voice: Hissing voice

Attributes [hide]

Bathin Sanity, Male Tiefling Monk 1
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Tyna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears suspenders and red workpants. Her shirt is brown, and she wears a heavy red leather apron most of the time. Her moppish blonde hair is in a traditional bowl cut. Her eyes are green.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their daughter. She worked as a Jeweler, and she later adopted a second daughter.

Motivation: She has passion for adventuring and risk; and marry her brother to traveling adventurers

Ideals: Joker. Flaws: Forgetful, Disease. Bonds: Family, Adventurer. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Tyna Stoutman, Female Halfling Barbarian 6
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 52 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 8 (-1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp. Obsidian (6 gp). Black pearl (200 gp). Fire opal (1600 gp). 1 Minor magic item.


Social Check DCs


Gadreel Tragedy, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a black coat over a blue low-cut shirt, and a small hat upon her head. Her black hair, when down, is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. During her travels, Gadreel and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gadreel discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Gadreel fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Has a crush, Adventurer. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Gadreel Tragedy, Female Tiefling Ranger 8
Medium (4'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 11 (+0)17 (+3)
Skills History +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 300 gp. Silver ewer (100 gp). Silver comb with moonstones (900 gp). Solid gold idol (700 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ulfgar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Shy, Fearful. Bonds: Rich, Nature, Enemies. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Ulfgar Glanhig, Male Dwarf Warrior 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)16 (+3) 16 (+3)12 (+1)
Skills Insight +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Aquan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1100 sp. Malachite (5 gp). 1 Silk rope.


Social Check DCs

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