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NPC Generator

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Advanced [show]


Flame Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white fur is still thick. His green eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy, Disease. Bonds: Poor, Mentor. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Flame Candle, Male Tabaxi Fighter 10
Medium (6'6") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 16 (+3)14 (+2)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Terran, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 110 pp.


Social Check DCs


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a cross on it. He keeps his orange fur in a flapper bob. He has amber eyes and a pastel hat with a green feather.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Pelt has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Fighting. Flaws: Racist, Disease. Bonds: Rich, Religious. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Pelt In Woods, Male Tabaxi Sorcerer 13
Medium (6'9") Tabaxi, Neutral Evil (CR 13)
Armor Class 14
Hit Points 71 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 17 (+3)17 (+3) 9 (-1)10 (+0)
Skills Acrobatics +8, Medicine +3
Senses Passive Perception 9
Languages Common, Aquan, Ignan, Infernal
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666640

Possessions: 800 pp. Azurite (13 gp). Banded agate (13 gp). Violet garnet (300 gp). Black pearl (300 gp). Carnelian (30 gp). Freshwater pearl (13 gp). Rose (30 gp). Red-brown spinel (70 gp). Aquamarine (300 gp). Coral (70 gp). Obsidian (13 gp). Deep blue spinel (300 gp). 1 Medium magic item.


Social Check DCs


Salanop Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears bulky blue painted plate armor. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears her golden hair down. This violet eyed northerner is not easily forgotten.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Around other people she will do her best to conceal her emotions and appear jolly.

History: Salanop was raised in a hard working conservative environment. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She tends to her Scribe job now, and dutifully fulfills any obligations she has.

Motivation: To protect her home; and sabotage a competitor

Flaws: Antagonistic, Shy, Fearful. Bonds: Job, Guardian. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Salanop Horcusporcus, Female Gnome Wizard 9
Small (3'6") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 47 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)14 (+2) 14 (+2)8 (-1)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 700 gp.


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. He is portly but not overly obese. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. Around other people he will do his best to conceal his emotions and appear jolly.

History: Nimble was born in the west. At a young age he loved to build and create. A freak accident while working with his Barrister mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's in love; and he wants to get laid

Ideals: Persistence. Flaws: Shy, Disease. Bonds: Has a crush. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Nimble In the Wind, Male Tabaxi Sorcerer 8
Medium (6'5") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp.


Social Check DCs

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