Oolah Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her shortspear always slung over her shoulder. She is portly but not overly obese. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.
Personality: Oolah wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Disciplined. Flaws: Forgetful. Bonds: Slave, Immigrant. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 390 gp. 6 Acid flasks.
Leaf Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple pastel robe with brown stripes complete with hood. She sports a flattop fur cut. This amber eyed easterner is not easily forgotten.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She comes from a rich eastern family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.
Motivation: Wants to raise her children well; and she has money and likes to spend it
Flaws: Antagonistic. Bonds: Military, Rich, Nature, Family. Occupation: Bookbinder
Voice: Posh accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: Peridot (70 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item.
Sora Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a black collared shirt and green skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. Her crest is gold and curly. She has gleaming, smiling red eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She never wears the same outfit twice, unless she absolutely has to.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered poetry. After a long history of fighting, Sora and her spouse have recently divorced.
Motivation: To reunite with her old friends.
Ideals: Athletic, Artistic. Flaws: Cynical, Antagonistic. Bonds: Poor. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 300 gp.
Great Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and black robe with the hood down, and she perpetually has her longbow ready. She has styled her brown fur well, parting it to the right. Her amber eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a very good compulsive liar and kleptomaniac.
History: Great hails from a village terrorized by giants. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has dedicated herself to building a better village for her children.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Sensitive. Bonds: Criminal record, Enemies, Adventurer. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 51 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1900 gp. Golden yellow topaz (1200 gp). Obsidian (16 gp). White pearl (150 gp). Black pearl (1200 gp). Rock crystal (20 gp). White pearl (150 gp). Rock crystal (20 gp). Tourmaline (150 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

