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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Berrian Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. He wears his chestnut hair up. His eyes are hazel and he is always smoking a pipe.

Personality: He is mildly Elf supremacist, though he does not identify as such. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted psionic powers by his dying brother.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Religious, Mentor. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Berrian Caerdonel, Male Elf Wizard 1
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 140 gp. Lapis lazuli (4 gp).


Social Check DCs


Caramip Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a blue tunic with black highlights, and long brown pants that bunch up around her shoes. Her tied-back hair is white. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is business-like. She takes instructions and follows them to the letter. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She comes from a rich eastern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has comitted a past crime that haunts her to this day; and money/treasure

Ideals: Professionalism. Flaws: Insomniac, Forgetful. Bonds: Rich, Job, Criminal record. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Caramip Ironhide, Female Gnome Rogue 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Armara Rise, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a black costume with the symbols of strength on her torso. She keeps her purple hair in a flapper bob. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Crown-heir, her father struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Ideals: Joker. Flaws: Addict. Bonds: Criminal record, Poor. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Armara Rise, Female Tiefling Commoner 5
Medium (6'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 800 gp.


Social Check DCs


Ronwe Benevolence, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 4'9". She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. She has done her best to style her chestnut hair to look like a famous performer. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She dislikes all the random violence that takes place in the east. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Ronwe hails from a village terrorized by giants. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. Days after completing her studies, news broke out that her hometown was attacked by giants. Ronwe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: She's in love; and money/treasure

Ideals: Pacifist. Bonds: Rich, Has a crush, Enemies. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Ronwe Benevolence, Female Tiefling Aristocrat 7
Medium (4'9") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)18 (+4)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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