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NPC Generator

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Advanced [show]


Armara Rage, Female Tiefling [Permalink]

Personal [hide]

Description: This woman prefers to wear green clothing when she does not wear armor. She is muscular with a powerful set of arms. Her long black hair is drawn into a two foot long braid. She has several tiny amethyst earrings on each ear.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a great chef.

History: Born in the west to a Stableman, Armara learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: To prove her worth to the world; and sabotage a competitor

Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Rich, Job, In love. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Armara Rage, Female Tiefling Adept 2
Medium (4'9") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 16 (+3)19 (+4)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1000 sp. 1 Half-Plate.


Social Check DCs


Mumpena Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blonde hair, when down, is lengthy. She wears a mask on her face.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is lazy and tries to find solutions quickly.

History: Born in the north to a Blacksmith, Mumpena learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Blacksmith. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Flaws: Antagonistic, Lazy. Bonds: Job, In love, Adventurer. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Mumpena Wildwander, Female Gnome Ranger 10
Small (3'0") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Large well-done wool tapestry (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). Silver chalice with lapis lazuli gems (60 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Gold music box (1000 gp). 1 Minor magic item.


Social Check DCs


Thomas Snape, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair and beard is wavy and long. His blue eyes are passionate and lively.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Tanner in town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the south was not economically sound they moved to his current location. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Flaws: Antagonistic, Depressed. Bonds: Job, Immigrant, Criminal record. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Thomas Snape, Male Human Wizard 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)8 (-1) 10 (+0)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Aquamarine (1600 gp). Rich purple corundum (900 gp). Freshwater pearl (11 gp).


Social Check DCs


Conrad Gentry, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears grey painted combat armor at almost all times. His whole body is exceptionally muscular. His hair is short and blonde. He has brown eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Persistence. Bonds: Immigrant, Family, Rich. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Conrad Gentry, Male Human Barbarian 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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