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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Susannah Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her skin is fair and her fingers are delicate and long. She wears her brown hair up. Her brown eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, she is a well trained Cartwright. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a criminal king-pin and mafia family Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has drifted from career to career and currently works as a Cartwright.

Motivation: Wants to raise her children well; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Bonds: Poor, Job, Criminal record, Family. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Susannah Staurheim, Female Human Monk 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Efferil Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear flannel. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: Efferil was raised in a hard working conservative environment. Through the years after Efferil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Efferil's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Locksmith.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and an old rival family wants him found

Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Job, Family. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Efferil Sylvaranth, Male Elf Aristocrat 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)16 (+3) 10 (+0)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Hailey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He has the majority of his body covered in plate. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He got into the Doctor business at a young age. He was an apprentice working in his father's forge. He struck the Doctor job and began his own company from there.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Addict, Impulsive. Bonds: Poor, Job. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Drogo Hailey, Male Human Aristocrat 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Athletics +4, Deception +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +5

Possessions: 2300 gp. Amethyst (80 gp). Violet garnet (900 gp). Citrine (60 gp). Rich purple corundum (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a pastel coat with white slacks. She is bristling with hidden weapons, mostly maces and tridents. Her fur is cut close to her head. She wears large thick round spectacles.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is frequently practicing swordplay.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: A rival would like her out of the picture; and seeks redemption

Flaws: Antagonistic. Bonds: Criminal record, Military, Slave, Rich. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Great Paws, Female Tabaxi Monk 10
Medium (4'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 160 pp. Aquamarine (1100 gp). Red spinel (120 gp).


Social Check DCs

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