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NPC Generator

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Advanced [show]


Tree Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'7" western man, he is wearing a long, brown cloak. He has done his best to style his brown fur to look like a famous performer. His yellow eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and meet up once more with his childhood friend

Ideals: Joker, Optimist. Bonds: Nature, Adventurer, Job. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Tree Moon, Male Tabaxi Commoner 10
Medium (6'7") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 13 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 7 (-2)17 (+3)
Skills Performance +7, Persuasion +7
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 230 pp.


Social Check DCs


Bulzo Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his red hair well, parting it to the left. His gray eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bulzo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Joker, Professionalism, Fighting. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Bulzo Hilltopple, Male Halfling Monk 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cloak Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his brown fur in a flapper bob. He has green eyes and a pastel hat with a grey feather.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a slaver, Cloak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barber. He has drifted from career to career and currently works as a Barber.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Philantrophist, Logical. Bonds: Rich, Mentor, Job. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Cloak Fang, Male Tabaxi Monk 5
Medium (6'5") Tabaxi, Lawful Evil (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)17 (+3) 17 (+3)17 (+3)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic, Aquan, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Tomph Nash, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'5" western woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her chestnut hair well, parting it to the right. She wears crescent spectacles with a black brim.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of western immigrants she idolized her father. Her father took her hunting and taught her how to get in the mind of other creatures. She left for the west, certain she would find work there.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Extrovert. Flaws: Selfish, Insomniac. Bonds: Immigrant, Nature. Occupation: Slave Trader

Voice: Laughs frequently while speaking

Attributes [hide]

Tomph Nash, Female Half-Orc Expert 4
Medium (6'5") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5

Possessions: 500 gp. Tourmaline (70 gp).


Social Check DCs

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