Irann Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, constantly wearing a blue suit, green shirt, and brown tie. Her brown hair is lengthy and is close to two feet long. She has a dull look in her amber eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She got into the Knight business at a young age. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Irann and her spouse have recently divorced.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Impeccable. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 8)
Armor Class 15
Hit Points 39 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5
Possessions: 900 gp. Bloodstone (50 gp). Alexandrite (600 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Amethyst (140 gp). Golden yellow topaz (600 gp).
Theodoric Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Spice Merchant does. His auburn hair is thinning but still full. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He struck the Spice Merchant job and began his own company from there.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic, Impeccable, Philantrophist. Bonds: Job, Nature. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 67 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 28000 sp. Chalcedony (20 gp). Golden yellow topaz (900 gp). Bloodstone (20 gp). Coral (160 gp). Red garnet (160 gp). Bloodstone (20 gp). Black opal (400 gp). Tiger eye turquoise (12 gp).
Naal Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a blue collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His black hair is knotted and matted. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Naal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A powerful brothel owner made him what he is. When Naal reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Depressed. Bonds: Immigrant, Military, Mentor. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 48 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalaba Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she dresses like a well dressed Animal Trainer does. She has blonde hair. She has blue eyes and a blue hat with a white feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Around other people she will do her best to conceal her emotions and appear jolly.
History: From birth she was tutored by a cruel and relentless mentor. Dalaba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to open a new tavern.
Flaws: Shy. Bonds: Job, Family, Mentor, Nature. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 8
Hit Points 35 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 5 (-3) | 18 (+4) | 12 (+1) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple -1
Possessions: 600 gp. Eye agate (4 gp). 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!

