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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Clerebold Mancilla, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'2" and dresses in collared shirts and wears a proper scarf over his head. His left leg appears badly burned and disfigured. His hair is cut close to his head. His eyes are a pleasant gray.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Professionalism. Flaws: Insane. Bonds: Nature, Family. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Clerebold Mancilla, Male Half-Elf Expert 7
Medium (5'2") Half-Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 7 (-2)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs


Morthos Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He likes to wear black tank tops with pastel pants. His whole body is exceptionally muscular. His hair is purple and very short. His white eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: When he was but 5 years old his parents immigrated from the east. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss.

Ideals: Philantrophist. Bonds: Immigrant, Has a crush, Adventurer, Rich. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Morthos Fluke, Male Tiefling Barbarian 2
Medium (6'10") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)7 (-2) 16 (+3)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 360 gp.


Social Check DCs


Ozyman Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears baggy red pantaloons and a green scarf. His red hair is cut jaggedly and amateurishly. He has several tiny amethyst earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.

History: Ozyman was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Brewer like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Ozyman Brushgather, Male Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 9 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 350 gp. 1 Masterwork Common Melee.


Social Check DCs


Aym Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her long white hair kept up in a rat tail. Her gold eyes are passionate and lively.

Personality: She is extraordinarily eccentric. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her father raised her in a mountain cabin. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her relatives are trying to arrange a marriage; and to share knowledge with the world

Ideals: Athletic, Entrepeneur, Logical. Flaws: Insane. Bonds: Nature, Family. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Aym Sanity, Female Tiefling Commoner 8
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 6 (-2)11 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 8
Languages Common, Draconic, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3

Possessions: 300 gp. Freshwater pearl (11 gp). Black pearl (1000 gp). Hematite (11 gp). Pink pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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