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NPC Generator

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Advanced [show]


Halimath Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail, and carries ceremonial daggers. He has styled his golden hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world; and he is a bit of a kleptomaniac

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Family, Criminal record. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Halimath Galanodel, Male Elf Rogue 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Vondal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He wears a top hat to hide his balding. His eyes are likewise brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Criminal record, Family. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Vondal Bigtoe, Male Dwarf Ranger 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 80 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Golden yellow topaz (200 gp). Tiger eye turquoise (13 gp). Jade (130 gp). Black opal (1000 gp). Jet (130 gp). Amber (130 gp). White opal (1000 gp).


Social Check DCs


Seraphina Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her scimitar ready. Her blonde hair is heavily combed to the left. She has gray eyes and a white hat with a brown feather.

Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Roofer, her father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Seraphina's homeland. Seraphina decided to take the middle way and become a bodyguard. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Fighting, Gifted. Bonds: Adventurer, Poor, Immigrant. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seraphina Goodearth, Female Halfling Cleric 5
Small (2'8") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp. Deep blue spinel (1500 gp). Jet (80 gp). Deep green spinel (80 gp). 1 Masterwork manacles. 1 Hourglass. 1 Masterwork Musical instrument.


Social Check DCs


Rimmon Respect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with red highlights, and long white pants that bunch up around his shoes. He carries with him a set of bastard swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his dark red hair down. His eyes, though not visible through his cowl, are silver.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Navigator, who enjoyed hunting, Rimmon was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Fighting, Joker. Bonds: Military, Nature, Job, Family. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Rimmon Respect, Male Tiefling Bard 5
Medium (5'3") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: Just what you see.


Social Check DCs

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