Kasdeya Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a black shirt with thin grey vertical stripes and white pants, she is not a threatening figure. Her hair is white and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents enrolled her in a Cleric school at a young age so that she could practice her druidic talents. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Professionalism, Gifted. Flaws: Insane, Antagonistic. Bonds: Religious. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 180 gp. 1 Antitoxin.
Olivia Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears a white vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her white boots flare out at the collars. She has dyed her greying brown hair a little too much giving a sharp brown color. She has brown eyes and a white hat with a grey feather.
Personality: She is business-like. She takes instructions and follows them to the letter. Further she is a bit of a stoner and is frequently out of it.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Commoner school at a young age so that she could practice her psionic talents. She's since become an addict/alcoholic.
Motivation: She is content.
Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Poor, Military. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 33 (10d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 10 (+0) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Orc, Terran, Celestial
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +8
Possessions: 1300 gp. Lapis lazuli (5 gp). Fire opal (1200 gp). Peridot (60 gp).
Elysande Ryland, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a grey collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her black hair is slicked back into a classic pompadour. Her eyes are amber and she is always smoking a pipe.
Personality: She will rave to anyone who will listen. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a pair of adventurers, Elysande grew up listening to her father's many stories. Through the years after Elysande was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Elysande's father didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: To prove her worth to the world; and she has passion for adventuring and risk
Ideals: Opinionated. Flaws: Insane, Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +2
Possessions: 2 Alchemist’s fire.
Erevan Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Map Maker, Erevan learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of giants.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Job, Rich. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 11)
Armor Class 14
Hit Points 37 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: Alexandrite (300 gp). Red-brown spinel (160 gp). Golden yellow topaz (300 gp). Alexandrite (300 gp). Eye agate (12 gp). Tiger eye turquoise (12 gp). Blue quartz (12 gp). Emerald (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


