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NPC Generator

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Advanced [show]


Peter Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears suspenders and violet workpants. His shirt is green, and he wears a heavy violet leather apron most of the time. He has a penchant for wearing a ring with an oversized amber on his left hand. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Criminal record, Family. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Accord, Male Half-Elf Bard 15
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 9
Hit Points 31 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)16 (+3) 17 (+3)10 (+0)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnoll, Sylvan
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164433320

Possessions: 1000 gp. Chrysoprase (30 gp). Emerald (1300 gp). Tourmaline (90 gp). Red spinel (90 gp). Aquamarine (1100 gp). Tourmaline (90 gp). Jade (90 gp). Red-brown spinel (90 gp). Malachite (11 gp). Jasper (30 gp). Violet garnet (1100 gp). Carnelian (30 gp). Rhodochrosite (11 gp). Azurite (11 gp). Red spinel (90 gp). 1 Medium magic item.


Social Check DCs


Felgrat Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He usually wears his black robe and has his crossbow always slung over his shoulder. His whole body is exceptionally muscular. He sports a long red beard, and similarly colored long hair. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His job bores him to no end. He has decided to make it more interesting.

History: From birth he was tutored by a cruel and relentless mentor. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Bonds: Immigrant, Family, Adventurer, Criminal record, Mentor. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Felgrat Hayhurst, Male Half-Orc Fighter 1
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 14 (+2)8 (-1)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Argran Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. His hair is short and brown. His eyes are green and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Ploughman, but he was a colossal failure. He struck the Apothecary job and began his own company from there.

Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Enemies, Rich, Job. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Argran Barlow, Male Half-Orc Warrior 7
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 72 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: Fire opal (1000 gp).


Social Check DCs


Meriele Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She has styled her white hair well, parting it to the right. She wears crescent spectacles with a black brim.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in a small desert village. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Meriele took refuge in the ruined castle and found the beat up whip and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Money/treasure; and she has a rivalry with the church that dominates her actions

Ideals: Optimist. Bonds: Rich, Nature, Adventurer, Religious. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Meriele Gentry, Female Half-Elf Druid 2
Medium (4'8") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)9 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 280 gp.


Social Check DCs

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