Alvyn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears skinny pants and wears a blue and black robe with the hood down. His silver hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Alvyn was born the youngest of three triplets. One day when Alvyn was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Alvyn was heart-stricken from the event, and his father started working long hours to provde for them. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants him found.
Ideals: Passionate. Flaws: Secretive, PTSD. Bonds: Family. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Sumnes Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has a dull look in her gray eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a forest tribe. A freak accident while working with her Blacksmith mother left her crippled. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Adventurer, Nature. Occupation: Miner
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 700 gp.
Egelina Atherton, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. She carries with her a set of flails, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has a long brown ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the south, but her parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Egelina's homeland. Egelina decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Egelina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane, Cynical. Bonds: Religious, Immigrant. Occupation: Engraver
Voice: Spits words with contempt
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 200 sp.
Gurdis Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears brown trousers with white and blue striped suspenders. She wears various colorful collared shirts. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Gurdis wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Knight arts, while her father instructed her in etiquette, music and courtly manner. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Knight kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Gifted. Bonds: Rich, Criminal record. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Ignan, Terran, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
Possessions: Rock crystal (40 gp). Lapis lazuli (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!

