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NPC Generator

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Advanced [show]


Vepar Harm, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears black leather gloves, a black jacket, and tight pants. Her black hair is thinning but still full. Her eyes are gold.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Vepar was raised in a hard working conservative environment. Through the years after Vepar was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Vepar's mother didn't care for her much, and the feeling was mutual. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's repulsed by the PC; and expand her business

Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Vepar Harm, Female Tiefling Sorcerer 7
Medium (6'2") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs


Arannis Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Arannis will drive conversation. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Arannis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of specialists.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Secretive. Bonds: Poor, Family, Slave. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Arannis Koehlanna, Male Half-Elf Aristocrat 9
Medium (5'9") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 78 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Investigation +3, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 700 gp. Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a simple green robe with white stripes complete with hood. Her silver crest is knotted and matted. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born at the edge of vast desert. Quespa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Flaws: Greedy. Bonds: Job, Nature, Immigrant, Criminal record. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Quespa Grrrmmballhyst, Female Dragonborn Cleric 13
Medium (6'5") Dragonborn, Neutral Evil (CR 13)
Armor Class 12
Hit Points 98 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 500 pp. Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Everleigh, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with brown lining and desert motifs. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Ideals: Disciplined. Bonds: Criminal record, Mentor, Adventurer, Family. Occupation: Courier

Voice: Hissing voice

Attributes [hide]

Hugh Everleigh, Male Human Commoner 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)15 (+2) 6 (-2)12 (+1)
Skills Athletics +6, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Ignan, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Red-brown spinel (130 gp). 1 Good lock. 1 Average lock.


Social Check DCs

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