Fragrant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He wears his white fur up. He has gleaming, smiling copper eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Fragrant would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Fragrant reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Military. Occupation: Shipwright
Voice: Australian accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 37 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 |
Possessions: 1400 gp.
Oppah Reese, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue armored body suit, with a simple black line shooting up and back down. Her red hair is heavily combed to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She plays an instrument quite well.
History: She was born into a rich family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has never given up on her singing dream.
Motivation: She is greedy.
Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Rich. Occupation: Bowyer
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 6)
Armor Class 14
Hit Points 45 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 16 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Moonstone (20 gp). Deep blue spinel (200 gp). Blue sapphire (400 gp). White opal (400 gp).
Avelina Palomarez, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in a clean brown cloak covering her clean studded leather. With wild white hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Sold as a small child to a wizard, Avelina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avelina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Criminal record, Mentor. Occupation: Blacksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 102 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 400 pp. Carnelian (60 gp). Golden yellow topaz (700 gp). Onyx (60 gp). White opal (400 gp). Coral (90 gp). Malachite (8 gp). Coral (90 gp). Golden yellow topaz (700 gp).
Traulam Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan coat over a green low-cut shirt, and a Stetson hat upon her head. She carries with her a set of pickaxes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her black hair is drawn into a tight pony tail with a dagger scrunchie. She has gray eyes and a tan hat with a green feather.
Personality: Traulam is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a great chef.
History: The child of a Mercenary, who enjoyed hunting, Traulam was taken on many hunting expeditions. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting, Extrovert, Gifted. Bonds: Nature, Job. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1500 sp. Freshwater pearl (5 gp).
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