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NPC Generator

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Advanced [show]


Cimer Belief, Male Tiefling [Permalink]

Personal [hide]

Description: 6'9" and muscular, this western man wears a weathered and beat up set of banded mail beneath an oversized green coat. His dark red hair has been sun bleached extensively. His eyes are a pleasant red.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Further he is a bit of a stoner and is frequently out of it.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by illithids. Cimer was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Addict. Bonds: Enemies, Rich. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cimer Belief, Male Tiefling Wizard 10
Medium (6'9") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +5, Nature +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: Aquamarine (1300 gp). Carnelian (40 gp). Tourmaline (150 gp).


Social Check DCs


Right-Handed Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She carries with her a set of greataxes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her orange fur up. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a criminal king-pin and mafia family When money was particularly tight she was walking through alleys when she overheard a Shepherd hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Criminal record, Poor. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Right-Handed Of Claws, Female Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 7 (-2)18 (+4)
Skills Persuasion +6, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp.


Social Check DCs


Ermina Windsor, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair has been sun bleached extensively. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born in a small island village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Architect again.

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Job, Nature. Occupation: Animal Trainer

Voice: Soft and mumbly

Attributes [hide]

Ermina Windsor, Female Human Bard 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 67 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)5 (-3) 18 (+4)19 (+4)
Skills Investigation +1, Survival +8
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dee Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and her gloved hand is found clutching a warhammer. She has styled her black hair well, parting it to the right. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. She enjoys reading and quiet.

History: She was born on a small isolated farm. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Merchant for the past few years.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Poor, Nature, Job. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Dee Thorngage, Female Halfling Ranger 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)6 (-2) 9 (-1)17 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (1300 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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