Vanchu Ainsley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and carries lances. Her white hair is styled in orderly dreadlocks. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the west her family was never financially stable. Her family was turned out during the war. She and her family wandered west to less war torn lands. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vanchu fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and wants to raise her children well
Ideals: Fighting, Joker. Flaws: Impulsive, PTSD. Bonds: Poor. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp. White pearl (80 gp). 1 Banded mail.
Fivin Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Stableman does. His long golden hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Stableman in town.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Stableman for hire.
Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Insomniac. Bonds: Job, Mentor, Adventurer. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: Just what you see.
Bryseis Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right leg. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her black hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with a lost civilization.
History: Born in the south to a Merchant, Bryseis learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She has set out to sabotage the competition.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 73 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 18 (+4) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal, Goblin
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
Possessions: 1300 gp.
Art Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a brown scarf. He has styled his white fur well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Half-Elven people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Disease, Racist. Bonds: Nature. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 15)
Armor Class 13
Hit Points 113 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 3000 gp. Amber (90 gp). Deep blue spinel (900 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). Moonstone (40 gp). Star ruby (1500 gp). Amber (90 gp). Black opal (1500 gp). Obsidian (8 gp). Lapis lazuli (8 gp). Alexandrite (900 gp). Rock crystal (40 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
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