Ombul Underbough, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. He keeps his black hair in a pixie cut. His eyes are green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by goblins. Ombul was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He is greedy; and he's attracted to the pc
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Rich, Enemies, Has a crush. Occupation: Slave Trader
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 5 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 6 (-2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp.
Shadow In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. Her fur is cut close to her head. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Being a Barkeep kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Addict, Antagonistic. Bonds: Poor, Criminal record. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Auran, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 12000 sp. Malachite (12 gp). White opal (1100 gp). Rhodochrosite (12 gp). Sardonyx (30 gp). Red garnet (100 gp).
Vadania Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a faded coat and loose pants complete with broad hat. She has wavy golden hair. She has a dull look in her brown eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: The child of a Carter, who enjoyed hunting, Vadania was taken on many hunting expeditions. She struck it rich when she found rare goods in large quantities. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their son. She worked as a Cartwright, and she later adopted a second son.
Motivation: She seems to be bored by most things; and regain custody of her son
Flaws: Antagonistic, Mundane. Bonds: Family, Nature, Rich. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Auran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +4
Possessions: Deep blue spinel (1600 gp). Zircon (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leshanna Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is knotted and matted. Her brown eyes lackadaisically let the world flow into them.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Entrepeneur, Athletic, Justice. Flaws: Selfish, Mundane. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Auran
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 700 sp. Violet garnet (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!


