Gale Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a brown tunic with grey highlights, and long blue pants that bunch up around his shoes. His fur is beige and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: When he was but 6 years old his parents immigrated from the east. After coming to the age of reason, Gale took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to raise his children well; and doesn't want to be a map maker and was forced into it by his family
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 20 (+5) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
Possessions: 400 gp. Solid gold idol (600 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Oppleby Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Mercenary. He is muscular with a powerful set of arms. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Impeccable. Flaws: Cynical. Bonds: Poor, Adventurer, Job. Occupation: Mercenary
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 17 (+3) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Banded agate (12 gp). Alexandrite (400 gp). 1 Minor magic item.
Nalaed Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is well kept. Her face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Nalaed was left her father's suit of armor and trained in its use and care. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Disciplined. Flaws: Secretive. Bonds: Military. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 46 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Enfield, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a grey shirt with thin white vertical stripes and blue pants. He has wavy auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 2 years.
Motivation: Further expansion of business.
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Nature, Job. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +3
Possessions: 160 gp.
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