Caramip Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" western woman, she is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. She wears her silver hair down. She is baby faced.
Personality: She can speak with the recently deceased. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Caramip was born the youngest of three triplets. She was taken as a slave by a traveling circus and forced to perform She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Gifted, Logical. Bonds: Rich, Family, Slave. Occupation: Soapmaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp.
Rosamund Browning, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. She wears a top hat to hide her balding. Her blue eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing herself, she comes off as nervous. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: She wants revenge against gnolls; and several ex partners dislike her way of doing things and want revenge
Flaws: Shy. Bonds: Poor, Enemies, Immigrant. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 6)
Armor Class 7
Hit Points 23 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 5 (-3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1
Possessions: 30000 cp. Golden yellow topaz (1100 gp). Sardonyx (80 gp). Fiery yellow corundum (800 gp).
Gargax Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries tridents. His black crest is smooth and relatively long. His gold eyes peer out from beneath his Stetson black hat.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Justice. Flaws: Racist, Mundane, PTSD. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 66 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Ignan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1700 gp. 1 Minor magic item.
Geoffrey Gresham, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His silver hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Geoffrey was born in the west. At a young age he loved to build and create. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Geoffrey and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature, Military. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 2400 gp.
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Their contribution stands as a beacon of hope for all adventurers!

