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NPC Generator

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Advanced [show]


Thodris Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears grey leather gloves, a grey jacket, and tight pants. Her moppish red hair is in a traditional bowl cut. Her hazel eyes dart from person to person.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and she is greedy

Ideals: Optimist, Artistic. Flaws: Secretive. Bonds: Immigrant, Rich. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thodris Trueanvil, Female Dwarf Expert 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Krakhorn Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great joy in being the best Cartwright in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Krakhorn was left his mother's suit of armor and trained in its use and care. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Emotional. Bonds: Job, Slave, Military, Rich. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Krakhorn Marleigh, Male Half-Orc Aristocrat 3
Medium (5'10") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Orc, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Quick Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. His long black fur is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Quick embodies much of what other species detest in the Tabaxis. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Quick grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Quick Grass, Male Tabaxi Paladin 11
Medium (6'1") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 86 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 8 (-1)17 (+3)
Skills Medicine +3, Performance +7
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 100 pp. Malachite (9 gp). Amber (50 gp). Blue quartz (9 gp). Amber (50 gp). Deep blue spinel (1600 gp). Aquamarine (1600 gp). Hematite (9 gp). Hematite (9 gp). Freshwater pearl (9 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Falkrunn Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She is the product a well kept family trust fund and as such has never really known need. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now mingles about in high society.

Motivation: She feels kind of lost in life; and she is not mentally stable, and does not behave rationally

Flaws: Shy, Impulsive, Insane, Depressed. Bonds: Rich. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Falkrunn Strongheart, Female Dwarf Sorcerer 3
Medium (4'3") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 12 (+1)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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