Mialee Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she dresses like a well dressed Actor does. She has wavy chestnut hair. Her eyes are a pleasant gray.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Mialee was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To unite with her sister; and balancing her hectic life and new actor responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Family, Poor. Occupation: Actor
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 12 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
Possessions: 1000 gp. Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.
Ronwe Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also has developed a complete distrust of the Bounty Hunter profession.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Body Guard job and began her own company from there.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Bonds: Job, Rich. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 58 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish auburn hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of western immigrants he idolized his father. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He left for the west, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well
Ideals: Passionate, Optimist. Bonds: Immigrant, Enemies, Family. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 48 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 400 gp. Chrysoberyl (60 gp). Hematite (10 gp). Alexandrite (400 gp). Hematite (10 gp). Azurite (10 gp). Onyx (20 gp). Aquamarine (400 gp). Iolite (20 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.
Brakka Blyth, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black coat over a tan low-cut shirt, and a Stetson hat upon her head. Her chestnut hair is knotted and matted. She has blue eyes and a black hat with a tan feather.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the north to a Bounty Hunter, Brakka learned a great deal about her father's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Bounty Hunter soon after.
Motivation: She's in love; and wants her loneliness to end
Ideals: Fighting, Optimist. Bonds: Job, Criminal record, Has a crush. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Blue quartz (9 gp). Violet garnet (400 gp). Bloodstone (70 gp). Rhodochrosite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!


