Taklinn Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miller does. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Taklinn embodies much of what other species detest in the Dwarves. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Miller.
Motivation: He is content; and he is unsatisfied with his job
Flaws: Antagonistic, Shy, Mundane. Bonds: Job, Immigrant. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 70 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +7
Possessions: 200 pp. Alexandrite (600 gp).
Markosian Blur, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. Her hair is short and purple. Her black eyes peer out from beneath her deerstalker green hat.
Personality: Eccentric and domineering, Markosian will drive conversation. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to her current location. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom.
Ideals: Extrovert. Flaws: Fearful, Mundane. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Solid gold idol (1000 gp). A delicate silver chain set with a tourmaline (50 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ella Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of spears, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has styled her white hair well, parting it to the left. She has several tiny ruby earrings on each ear.
Personality: Calm and collected, she is a well trained Glassblower. She is able to fit into much smaller and tighter spaces than normal.
History: She comes from a rich southern family. Her arcane abilities were realized during a raid on her village. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and she has passion for adventuring and risk
Ideals: Fighting, Gifted. Bonds: Adventurer, Rich, Job. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp.
Ootah Barton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair, while still mostly black, has prominent grey streaks. She has several tiny aquamarine earrings on each ear.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to travel the world and help people.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Healer
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 13 (+1) | 5 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


