Adran Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Server in town.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Retire the richest man in the west.
Ideals: Opinionated, Entrepeneur. Flaws: Addict. Bonds: Poor, Job. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 7)
Armor Class 14
Hit Points 33 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 19 (+4) | 7 (-2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Ignan
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Willow Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a simple red robe with white stripes complete with hood, she is not a threatening figure. Her golden hair is styled in orderly dreadlocks. She has several tiny sapphire earrings on each ear.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a ruthless business woman, a trait she acquired from her mother.
History: Sold as a small child to a necromancer, Willow was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Spice Merchant, but she got bored and became a Dilettante. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it
Ideals: Optimist, Entrepeneur. Bonds: Rich, Mentor, Job. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 14 (+2) | 5 (-3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Terran, Orc
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp.
Travok Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Map Maker. He carries a battered nunchaku and tarnished longsword as well. He wears his brown hair down. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Nature, Slave, Adventurer. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 92 (12d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +2 / 3d10-2, Ranged +5 / 3d10+1, Grapple +4
Possessions: 3000 gp. Aquamarine (500 gp).
Cloak In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather, and she perpetually has her shortbow ready. Her cinnamon fur is thinning but still full. She tend to wears goggles to shield her eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a logical person and will generally grow upset if things defy logic and science.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 18th year, her parents were killed by a dire rats raid, leaving Cloak alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Selfish. Bonds: Religious, Enemies. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 7 (-2) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Red-brown spinel (150 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

