Olunt Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. His brown hair is knotted and matted. He has brown eyes and a brown hat with a violet feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich northern family. Olunt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Olunt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Olunt managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: To get a good night's sleep; and a rival would like him out of the picture
Ideals: Disciplined, Logical. Flaws: Insomniac. Bonds: Rich, Criminal record. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Abyssal, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 9000 sp.
Odo Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears a grey cloak and cross-gartered red stockings. He carries a battered monstrous two handed axe and tarnished whip as well. His black hair is styled in orderly dreadlocks. His eyes are likewise hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can't help but pocket interesting objects he comes across
History: When he was but 6 years old his parents immigrated from the west. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp.
Enialis Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He wears his auburn hair up. He wears a mask on his face.
Personality: Enialis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has built up a small fortune and can afford his own way.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Adventurer, In love. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 15)
Armor Class 10
Hit Points 51 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 9 (-1) | 18 (+4) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin, Draconic, Infernal
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Sard (60 gp). Star ruby (1000 gp). Black star sapphire (1000 gp). Bloodstone (60 gp). Coral (110 gp). Peridot (60 gp). Amethyst (110 gp). Rock crystal (60 gp). 1 Medium magic item.
Bathin Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has dark red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of specialists.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Professionalism, Artistic. Flaws: Secretive, Fearful. Bonds: Rich. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Auran, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 330 gp.
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Their contribution stands as a beacon of hope for all adventurers!


