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NPC Generator

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Advanced [show]


Trey Tattersall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His auburn hair is drawn into a tight pony tail with a card scrunchie. He has green eyes and a brown hat with a blue feather.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Shy. Bonds: Job, Nature, Adventurer. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Trey Tattersall, Male Human Aristocrat 11
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 87 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 11 (+0)9 (-1)
Skills Religion +6, Survival +4
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 2200 gp. Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trynnicus Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His crest is cut close to his head. His red eyes peer out from beneath his feathered green hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Hunter, Trynnicus learned a great deal about his mother's area of expertise. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Logical, Entrepeneur. Bonds: Job, Family, Adventurer. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Trynnicus Yarjerit, Male Dragonborn Expert 4
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Moss agate (14 gp). Jet (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Varg Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports white clothing, slightly heavier than average wear. He wears his red hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Gnomish culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Flaws: Addict, Racist, Forgetful. Bonds: Poor, Family. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Varg Melancon, Male Half-Orc Warrior 4
Medium (6'10") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 45000 sp.


Social Check DCs


Elysande Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this woman typically wears violet cloth garments or leather armor. With bright brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A powerful necromancer made her what she is. There was a wharf not far from home where she often wandered off to fish. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero.

Ideals: Joker. Flaws: Insane. Bonds: Adventurer, Mentor, Nature. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Elysande Dulmage, Female Half-Elf Commoner 13
Medium (5'5") Half-Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 59 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Deception +7, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Carved bone or ivory statuette (80 gp). Jeweled electrum ring (6000 gp). A delicate silver chain set with a tourmaline (80 gp). Solid gold idol (900 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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